![]() Over the last 2 years Luma Pictures has worked on several Marvel Films, which heavily relied on FumeFX and its toolset. They have produced FX since 2009 for over 20 clients ranging from tradeshow floor graphics to feature film work. We present you an interview with Will Shepherd, a producer at Spatial Harmonics Group from Los Angeles. Producing stunning live action, animation, visual effects and design for any media platform is the heart and soul of our culture. Established in 1995, Blur is built upon a solid foundation of artistic excellence and technical ingenuity. Blur Studio is an award-winning production company based in Culver City, California. Sitni Sati brings you exclusive interview with Kirby Miller, FX Supervisor at Blur Studio. In last ten years there have contributed to more than 60 films, including blockbusters such as Thor, Captain America: The First Avenger, The Green Hornet, Harry Potter and the Half-Blood Prince, Pirates of the Caribbean: At World's End and all four films in the Underworld series. This time we're presenting you an interview with Luma Pictures, a full service visual effects facility located in Santa Monica, California. Joe-Rise of Cobra, The A-Team, Ridley Scott's "Robin Hood", Priest, SuckerPunch(Previz) and many more. He worked on movies like James Cameron's "Avatar", Transformers 4, Star Trek - Into Darkness, COSMOS: A Spacetime Odyssey, The Expendables 3, Northmen - A Viking Saga, G.I. One of the founders of Bottleship in 2013, positioned as FX lead and general co-manager.Īnselm von Seherr-Thoss has been a 3D VFX artist for many years and he's been award winning Visual Effects Technical Director and VES (Visual Effects Society) member with emphasis on particle based effects as well as Fluid Simulations, Shading and Post Production. Very active in the animation community, authored several training packages. Hristo Velev from Bottleship VFX made his name creating destruction and particle dynamics on spectacles like ‘2012’, ‘Sucker Punch’, ‘Iron Man 3’, among others. Support for c4d content browser textures within. Improved support for camera path and LC flythrough modesĪmbient light with dirt shader improvements ![]() Many times enhenced export for high polygon proxies Support for special c4d tiling shaders like c4d brick shader New greatly cleaned up and more physical specular reflection channels ![]() V-Ray domelight and BG environment Preview tool Special mat id version (special user wish) New Option to include refraction and reflection within ID channels Tool to add as many ID channels at once in one click SelectionTag to randomize polygon faces, objects and proxies via the vray multishaderĬ4dbitmap to vray raw bitmap on the fly conversion, including psd layer and alpha support Slider speed and preview opimisation in the interface It delivers the best you can get – with V-Ray GI you can concentrate on other things and just enjoy the GI quality. Global illumination is not only and “effect” in V-Ray, it is its base core. V-Ray is the only application to offer the special V-Ray Lightcache algorithm which is one of the most superior GI methods today.ĭue to our easy GI presets in a drop down menu, they are also very simple to use, just “choose and use”, don’t worry about any GI setting anymore (new in v1.2.6) V-Ray is built around GI from ground. V-Ray offers the unique fastest and highest quality IR+ Lightchache method which calculates light with unlimited light bounces and gives at the same time instant preview of the image. ![]() With near Physical correct solutions at speed that only V-Ray can deliver it crunches huge amounts of polygons in light speed like no other. It offers the maybe fastest and most reliable GI of all render engines out there. GI is not the only secret of V-Rays Image quality, but of course one important aspect of V-Ray.
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